package org.andengine.bulletml.simple;

import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.opengl.texture.region.TextureRegion;
import org.simpleframework.xml.Attribute;
import org.simpleframework.xml.Root;

@Root(name = "bullet")
public class SpecialBullet extends Sprite implements LabeledContent {
	
	@Attribute 
	public String label = "";
	
	public SpecialBullet(float pX, float pY, float pWidth, float pHeight,
			TextureRegion pTextureRegion) {
		super(pX, pY, pWidth, pHeight, pTextureRegion);
		// TODO Auto-generated constructor stub
	}

	@Override
	public String getLabel() {
		// TODO Auto-generated method stub
		return label;
	}

	@Override
	public void setLabel(String l) {
		// TODO Auto-generated method stub
		label = l;
	}

}
